Cutting Room Floor Skyrim Worth It Group guidelines are used next.This component offers the almost all complex reasoning, though the tips behind it are usually relativelysimple. To summarise, each plugin is supposed to be to a group, and groups can insert afterother organizations. Theoretically, you could remove the master dependency for the old unofficial patch on Cutting Room Floor using the creation kit and then add the newest version of the unofficial patch as a master using TES5Edit, but doing that will create a ton of errors that you would need to fix.
Not casting silently[edit]
'This spell is cast silently, even without the Silent Casting perk, making it well suited for stealth.' This is not always true. I had this spell, was in sneak mode and was completely hidden yet as soon as I released the spell the whole area lit up with alerted enemies, zeroing in on me thanks to the sound of the spell.--Dro'Bakha (talk) 12:58, 25 January 2013 (GMT)
Perks not effective[edit]
It seems that this spell is not effected by the cost reducing perks of Conjuration. It is an apprentice level spell, yet after getting the Apprentice spell reducing perk the cost of magicka for this spell remained the same. Anyone know which perk would reduce its cost?--Lycos DevanosDrop me a line 03:50, 1 July 2013 (GMT)
- Use console commands to find which one it is effected by, (it might not be affected by any though). 77.102.254.180
Cutting Room Floor mod[edit]
The Cutting Room Floor mod adds the spell back in the game as a reward for completing the Infiltration quest. It also makes the spell cost reduced by the apprentice conjuration perk.
Skyrim The Cutting Room Floor Tile
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This is a sub-page of The Elder Scrolls V: Skyrim.
At one point during development, there was to be an Imperial City-style arena in Windhelm called the Pit. Quests, code, maps and even NPCs still exist for it in the base game, but it was ultimately scrapped. Through the cut dialogue and quests, it's implied you are jailed and forced to fight for your freedom. Your encounter with the Dark Brotherhood target, Alain Dufont, also took place in the Pit originally. In the final release, you simply face off against him in a Dwemer ruin.
There's only two maps left of the Pit, and you can access them in the console by typing coc WindhelmPitEntrance
and coc WindhelmPitExterior
.
Note: The WindhelmPitExterior
map transports you to the actual Windhelm map, but you spawn underneath it.
- 2NPCs and Dialogue
Scripts
There is an entire list of scripts all relating to the Arena, including references to wagers and to the enemies the Dovahkiin would battle;
NPCs and Dialogue
There are also several cut NPCs relating to the Windhelm Pit, even having their own faction in the code (ArenaFaction). Some of the unused NPCs even have dialogue about the Pit, with some of that leaking into the main game with references to a 'Bloodworks' still appearing during the quest 'Blood on the Ice', these Bloodworks got turned into the Windhelm Barracks in the final game. There are also several dialogue boxes that were left behind.
Dialogue Boxes
ID | Text |
---|---|
ArenaWagerDoorMessage | You cannot enter the Pit without making a wager. |
ArenaNobodyLeavesMessage | You cannot leave the Pit during combat. |
ArenaCombatantName | Pit Fighter |
Benkum
Benkum would've been the Nord overseer of the Pit. He would've been posted permanently in the Bloodworks, and has unused dialogue:
- 'Hello, hello, hello. Interested in fighting in the Pit? The rules are strict, but if I don't see it, it didn't happen, know what I mean?'
- 'It's very important to Huki that all the battles are fair. What's more important to me is that my pay is fair.'
- 'Prove your valor in the Pit! If you haven't got any valor, prove your pocketbook!'
Brond
Brond is one of the combatants of the Pit. A Nord, he strangely carries a dragonplate shield alongside, in comparison, underpowered weapons (a steel sword, an Imperial bow and iron arrows). He too, has unused dialogue:
- 'I've been a lot of things in my life. Pit fighter's the one I'm best at.'
- 'We should get a dragon for the Pit. I'd love to fight one.'
- 'I've been fighting in the Pit for years. That should tell you something.'
- 'There's two kinds of Pit fighters -- good ones and dead ones.'
- 'Ulfric once tried to get me to fight for him, but marching bores me.'
- 'Steel. Barehanded. Armor. Naked. It's all fighting. I can kill you with a weapon or by myself. No difference.'
Edorfin
Edorfin is another Pit combatant, a Wood Elf. Nothing particularly interesting about him, he only has one unused line of dialogue.
- 'What I lack in strength, I make up for with tenacity.'
Fellow Prisoner
A radiant Nord bandit who appears naked, with only a sword and shield equipped. Their name is quite telling - it seems to suggest that you may have had to been forced to battle in the Pit at one point. They have no special dialogue.
Huki Seven-Swords
The most filled out of the cut NPCs, Huki even has dialogue with the player. She is a Nord, and references Dark Brotherhood target Alain Dufont in her dialogue. Huki also seems to align with the Stormcloaks- unsurprising considering the location of the arena.
- 'Looking for something?'
- 'Real Nords like to prove their mettle in the pit.'
- 'Just between you and me, I wouldn't mind if the Empire just up and left for good.'
- 'I'd love get one of those Imperial weasels under my boot...'
- 'All right, meat, it's time for you to earn your freedom.'
And the dialogue between you and Huki:
Huki: 'What is this, you think you're clever? If you want to fight your way out of here, you have to do it in the Pit. Gotta give the crowd a show. Luckily there's no shortage of Pit bait around here. Now get in there and earn your freedom.'
Skyrim Cutting Room Floor Conflicts
Player: 'What do I have to do?'
Huki: 'We don't just let people rot in cells until they've served their time. Here, you fight. If you win, you go free. If you lose, well, you'll know the freedom of Sovngarde if you're lucky.'
Player: 'I'm ready to go.'
Jk Skyrim Cutting Room Floor
Huki: 'All right. Head to the pit when you think you're ready.'
Skyrim Cutting Room Floor Compatibility
Player: 'I want to fight Alain Dufont.'
Skyrim The Cutting Room Floor Tiles
Huki: 'Well, aren't you in luck? He's the next piece of gutter scum on the docket. Between you and me, I hope you cleave his arrogant head open.'
The dialogue about Alain Dufont seems to only trigger if Alain isn't dead and if the player is through the Dark Brotherhood quest involving him.
Liesl
Another Nord Pit fighter. Nothing interesting again, except some unused dialogue.
- 'Stand away from me, or I'll crack you like an egg.'
- 'What are you looking at? Scared of strong women?'
- 'You look mighty tasty. Better not stick around for supper.'
Pit Fan
These are NPCs who spawn if one travels to the unused 'WindhelmPitEntrance'. There are nine in total, spanning four races (Dark Elf, Imperial, Nord, and Argonian), and have nothing in the way of unique dialogue or scripts. One can guess with the location of where they are spawned, that they are obviously supposed to goad and cheer the combatants on.